Vision Statement

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information technology.



At Ashfield, children will:


  • enjoy using information technology and tackle all applications with confidence and a sense of achievement and purpose.
  • develop practical skills in the use of information technology and the ability to apply these skills to the solving of relevant and worthwhile problems
  • understand the capabilities and limitations of information technology and the implications and consequences of its use.
  • be open minded in their approach to information technology so that they will be able to adapt easily to the information technology systems and approaches they will encounter in their future lives.
  • understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  •  use information technology as a tool appropriately across the curriculum to support and enrich their learning.




In Computing lessons, we ensure that the children work as part of a well-paced learning environment and are able to set high expectations for their personal success. We share learning objectives at the start of every lesson and use a range of teaching styles and strategies to achieve them. The major focus for the teaching and learning of information technology is through sessions that teach specific skills.  Opportunities for cross curricular links are used where appropriate and children develop their skills through a range of related activities.


Contribution to other Subjects

The teaching of computing contributes to teaching and learning in many curriculum areas. It also offers ways of impacting on learning which are not possible with conventional methods. Teachers use software to present information visually, dynamically and interactively, so that children understand concepts more quickly. For example, graphics work links in closely with work in art, and work using databases supports work in mathematics, whilst the Internet proves very useful for research in humanities subjects. Information Technology can provide children with opportunities to present their information and conclusions in the most appropriate way.


Children use Information Technology in Mathematics to collect data, make predictions, analyse results, and present information graphically. Screen robots allow pupils to give exact instructions for a particular route, or to use their knowledge of angles to draw a range of polygons. Maths games are used to consolidate key areas of the syllabus. Software, such as ITPs (Interactive Teaching Programs) assist teachers in the explanation and illustration of maths concepts.


In Science, software is used to animate and model scientific concepts, and to allow children to investigate processes which it would be impracticable to do directly in the classroom. Data loggers are used to assist in the collection of data and in producing tables and graphs.